The Quest For The Sword

Quest 5 - Prince Karad's Tomb  Level 2


The steps here are thick with dust, muffling your footsteps as you carefully descend into the Prince's Tomb.  Along the walls you can see the shields of the Prince's family, and those of his men that died by his side in the battle of Carroburg.  You are entering the resting place of a great Hero.

You feel a change in the atmosphere of the tombs.  The peaceful and calm aura has been replaced by one of tension.  You would have thought that Prince Karad would allow you into his tomb to replace the sword, but apparently he does not recognize you and so considers you invaders.  You must find his tomb quickly and return the Sonneklinge.


Wandering Monster - 1 Zombie and 1 Skeleton.


Notes:

A.  This is the entrance to the quest.  The Heroes must also retrace their steps to these stairs to leave the quest.


B.  This chest contains 100 gold coins.


C.  This chest contains 4 gems, each worth 200 gold coins.


D.  This chest contains jewelry worth 1200 gold coins.


E.  Note that the doors on the North, East, and West walls are all open doors.  Heroes and monsters can go back and forth freely between these rooms.

When the first Hero enters this room, read "As soon as you enter the room you are struck by the condition it is in; the Orcs who stole Sonneklinge must have entered very cautiously, for they have destroyed nothing and have barely disturbed the carpet of dust that covers the floor.

The walls of the room are hung with battered paintings depicting the Prince's life.  Even in their present condition, they show that the Prince was a fine figure of a man and an able fighter.  His final battle must have been hard fought, and his glory well deserved.  In the adjoining halls you can see the Prince's retainers, entombed beside their beloved master.  Your attention is drawn to the two outer chambers by a hint of movement.  You look closer, and see legions of skeletal retainers closing in to attack."

The twelve Skeletons move from the rooms to attack the Heroes.  If you do not have twelve Skeletons wait until some of the monsters are killed, and move the figure back into one of the retainer's rooms where it can join the attack.

Tell the first Hero to search this room that the paintings on the walls are worth 75 gold coins each, for a total of 750 gold coins.  Each Skeleton is wearing a gold chain worth 50 gold coins each.


F.  When the first Hero enters this room, read "As you enter the Prince's burial chamber you can only stare in wonder at the treasure that surrounds you, carefully placed on thick pads of velvet or hung from gold chains that are strung across the walls.

However, the most striking feature of the room is the alcove about four feet above the lid of the Prince's coffin.  There is a deep hole in the wall about six feet square and a foot deep, at the top of which there is a gold shield with the crest of Prince Karad picked out in purple gems and filigree work.  Below, lined with purple velvet, there are two brackets - one at either end of the alcove.  You are certain that this is where Sonneklinge came from."

If a Hero searches for treasure in this room, read "You find gold, jewels, and gems here worth 10,000 gold coins piled high as an offering to the memory of Prince Karad."  Divide up the treasure among any Hero who wants it.


The Hero holding Sonneklinge can replace the sword in the alcove.  If he does so, take the Sonneklinge Artifact Card from him and read "As you replace Sonneklinge into its proper place, the gem at its pommel suddenly flashes with a bright, white light."  

If any of the retainers are still alive, read "The Skeletons that only moments before were attacking stop, stand motionless for a few seconds, and then slowly walk back to their rooms and return to eternal rest."

Next, whether or not any retainers were still alive, read "The tension that you felt in the tombs has vanished - everything has become quiet and peaceful.  [Pause for 10 or 15 seconds here]  Suddenly you notice that the lid of the Prince's coffin is moving.  It eases forward and drops to the floor with a resounding crash.  Slowly, very slowly, Prince Karad himself rises up and climbs out of his coffin."  

Use a Mummy figure for the Prince.  His stats are below.  Place the Mummy in an open square beside the Tomb. Read the following to the Heroes: "Prince Karad shouts 'Intruders' and attacks.  All retainers, including those you just killed, rise up again and assist their master."

Prince Karad and his retainers continue to attack the Heroes until they leave the room.  If a retainer is killed, replace him in one of the two retainer rooms and move him back out to attack again.  After Prince Karad is wounded several times, read "The Prince sustains what would be life ending wounds, but still battles on."  Prince Karad cannot be killed;  he has an unlimited number of Body Points.

Prince Karad:  Move 4,  Attack 4,  Defense 0,  Body -Unlimited,  Mind 0

When the Heroes leave this room, the Undead will not pursue them.  None of the other Undead in this level come back to life after Sonneklinge is returned; only the retainers around Prince Karad's tomb do so.


When the Heroes get back to the stairs (location 'A') read "You ascend the stairs and leave the Tombs, thankful to escape.  You report your success back to Erich von Karad, who gratefully rewards each of you with 400 gold coins."

If any of the Heroes have taken anything from either of the levels of Prince Karad's Tomb, be sure and follow the instructions found in the readme file.
