The Quest For The Sword

Quest 4 - Prince Karad's Tomb  Level 1


Prince Karad's tomb has been sealed for many years.  Only recently has anyone dared to disturb the eternal rest of those that lie entombed inside.  Until now, only the dead have walked the long-abandoned corridors.

The air within the Tomb is dry and stale, and the doors are rusted with unuse.  The whole place exudes an aura of calmness and stillness.


Wandering Monster - 1 Zombie.


Notes:

A.  This is the entrance to the quest.  


B.  The Coffins in this room can be opened.  If a Hero searches for treasure or traps, and has not tried to open a coffin, you may have to hint to him that he can try to open the coffins.  Read "There are no traps, but the coffins look like they deserve a second look" or tell the Hero what treasure he finds, plus 'the coffins look like they should be searched more thoroughly".

If either coffin is opened, a Mummy climbs out and attacks the Heroes.  Each coffin holds a broach worth 500 gold coins each.


C.  These coffins can be opened (see 'B' above for hints to give the Heroes if they fail to do so).  When either coffin is opened, a Mummy climbs out.  The coffin in the north part of the room contains 500 gold coins.  The coffin in the south contains 1000 gold coins, plus 4 gems worth 100 gold coins each.


D.  The chest here contains 500 gold coins.


E.  This is Lieutenant Dolf's Tomb.  Dolf is represented by the 'X' in this room.  Do not place any of the monsters, including Dolf, on the board until you read the following, which should be read when the first Hero enters the room: "You see a large, ornate tomb.  Runes on it read 'Dolf, Lieutenant And Friend Of Prince Karad'.  Suddenly, the tomb opens up.  An Undead Warrior, which can only be Dolf, climbs out.  'I shall protect my masters tomb, and not let you thieves pillage it' shouts Dolf.  He waves his hands, and some of Prince Dolf's loyal followers rise from the ground to help their Lieutenant."  Place the monsters on the board at this time.  Dolf is a fearsome monster; read the section on monster's special abilities in the readme file for a description of this trait.

When the battle is finished, read "You catch a glint of gold coming from Dolf's tomb, and go over to look.  Inside is wealth beyond your wildest dreams."

If a Hero takes the gold, there are coins, gems, and jewelry worth 2000 gold coins here.


F.  The chest here contains 500 gold coins, plus 4 gems worth 100 gold coins each.


G.  The chest here has 1500 gold coins in it.


H.  If this falling rocks trap is sprung, it blocks the passages beyond.  Place a blocked passage tile here.


I.  When a Hero steps on this spot, read "At the end of the hall you see a pile of rocks from what looks like a recent rock fall.  A glint of gold peeks out from between the stones."  If a Hero searches the blocked passage tile, read "You find what looks like a smashed chest under the debris.  In the stones and rubble you find 200 gold coins."


J.  This is the exit from the quest.
