The Quest For The Lichemaster

Quest 7 - The Struggle Below The Mountain - Level 1


In Felspraag, the Baron has raised virtually every man in the village and surrounding lands into a militia army.  Deep in the Grey Mountains a huge army of Skeletons has massed, and they must be stopped before they kill hundreds, thousands of ordinary folk.  The army is nearly ready to march, but Johann the Wizard makes time to speak with you before he leaves with them.

"Your Quest is of the highest importance," he says.  "You must find the last treasure, the World's Edge Hammer, and then confront he Lichemaster himself.  The Seer has had a dream of the Hammer's resting place:  he tells me that he sees a great Daemon struggling against other monsters in dungeons below a mountain with a peak shaped like a broken claw.  The other monsters, the Seer cannot sense, but you will have to overcome truly powerful enemies there.  Such a mountain exists only a day's march from here, and we must hope that it is the one the Seer has sensed in his scrying.  When you have the Hammer, you must follow the Baron's army, and make as much haste as you may.  Time grows short, and the lives of many are in the balance now."


Wandering Monster:  The Wandering Monster for this quest depends on the location of the Hero who drew the card.  If he is in the upper half of the board he gets a Chaos Thug.  If he is in the lower half then he gets an Orc.  If he is in the middle room then he receives both.



Special Notes:

1.  If the Heroes leave this level, and then return, all monsters should be placed back on the board when the Heroes enter the appropriate room (even monsters they have already killed).


2.  There are two groups of monsters in this level.  The first is a group of Chaos Thugs and Warriors, led by a Gargoyle.  The second is a group of Greenskins (Goblins, Orcs, and Fimirs) led by an Ogre.  Both groups are fighting each other for control of the Dungeon, and the Heroes are walking into the middle of their conflict.


Notes:


A.  This is the entrance to the level.  


B.  When the first Hero enters this room, read "You have stumbled onto a fight between two groups of monsters!".

A raging battle is going on in this room.  There are two Chaos Warriors and two Chaos Thugs fighting with a Fimir, two Orcs, and three Goblins.

This room will take some time for you to keep track of all that is going on.  The monsters are attacking each other, and will continue to do so when the Heroes enter.  Each monster can do two things on its turn.  Roll a red die to determine the outcome:

1-3 The monster continues attacking a monster from the opposing group
4-6 The monster attacks the Heroes

If there are no monsters from the opposing group left alive or the monster cannot reach an adjacent square to attack an opposing monster, it will automatically attack the Heroes.  

If the Heroes leave the room while there are still some monsters alive, you can stop the fight (freeze it in place, as it where).  When the Heroes return you can start it up again.

The chest here is trapped.  If it is opened without first disarming the trap, then a cloud of gas billows forth from the chest.  All in the room suffer 2 Body Points of damage.  The chest contains nothing besides the gas.  If the Hero tripped the trap then tell him "All that is in the chest is a glass jar."  If the Hero disarmed the trap, then read "Inside the chest you find a glass jar.  You can see a smoky gas billowing inside."  The Hero can use this glass as a weapon.  When thrown at a square it will break.  All figures in that square plus any adjacent square will suffer 2 Body Points of damage.  The gas will not go through walls or closed doors, but will go through opened doors.


C.  This is the exit from the level.  The stairs lead down to Quest 8, The Struggle Below The Mountain - Level 2, Room 'A'.
