The Quest For The Lichemaster

Quest 3 - The Chaos Retinue Of Adolphus Weiss Level 1


The Baron and his men are still away fighting marauding monsters, but Marshal Maximillian Steiner, the Baron's loyal military commander, is in Felspraag keeping a watchful eye over the defenses of the town.  He greets you warmly, and listens eagerly to your story of success in finding the first legendary treasure.  He says that you should consult the Court Wizard, Johann Rienhart, who has important news for you.

When you meet the scrawny Wizard, he asks to look at the sword you have found, and when you show it to him something amazing happens.  A spiral of flame rises from the edge of the blade into the air and grows into a hovering, flickering image of fire.  You see a sinuous, glittering snake of fire which twists into a coil and swallows its tail.  Then the fiery serpent writhes and its body suddenly disintegrates into a shower of sparks leaving behind the glowing image of a shield bearing a simple lozenge design, which fades slowly before your eyes.  Everyone is stunned by this astonishing pyrotechnic display.

Johan recovers his composure and says softly "It seems that the first of these treasures bears within itself a clue to the location of the second.  The shield is that of a Templar Knight who slew a Dragon here some years ago, outside a set of catacombs now occupied by a Chaos Lord of growing power.  This is surely where you must seek the next goal of your Quest!"

Johan appoints a guide for you. On your way to the catacombs, he tells you the story of the Knight who slew the Dragon.  You ask your guide about the catacombs, and the Chaos Lord mentioned by Johann Rienhart.  At first your guide is reluctant to speak on the subjects, but as the hours of your journey pass he finally opens up and speaks.  

"Many years ago, in the time of the current Baron's grandfather, Adolphus Weiss was a knight of some repute.  He was banished from the court, though, for his foul behaviors - using weapons and armor tainted by evil, attacking innocent townspeople, and so on.  Where he went no one knows, but several years ago he turned up in the catacombs, no longer a knight but a full Chaos Lord, twisted by his evil ways into something unimaginably horrible.  He lives there with his Sorcerous brother, Gotthard.  Together they rule over a horde of Thugs and renegade Orcs from the Gouged Eye tribe."

You finally reach your destination.  The entrance to the catacombs is guarded, but you sneak up and dispatch the Orcs standing by the door.  The way in now stands open; waiting for you to enter...


Wandering Monster - Orc.


Special Notes:

1.  The Orcs on this quest are armed differently than normal Orcs.  Each has a Crossbow and a Short Sword.  The rules for using the Crossbow are the same as when a Hero is using one.  When attacking a Hero in an adjacent square, the Orcs use Short Swords.  Roll the normal three attack dice for Orcs making this attack.

2.  If the Heroes leave this level, and then return, all monsters should be placed back on the board when the Heroes enter the appropriate room (even monsters they have already killed).


Notes:

A.  This is the Entrance to this quest.


B.  This is the Exit from the Quest.  The stairs lead to Quest 4, The Chaos Retinue of Adolphus Weiss Level 2, room 'A'.

