The Quest For The Lichemaster

Quest 2 - The Tomb Of Wilhelm Gneisser Level 2


The second level of this tomb is as foreboding as the first.  You can feel the evil of this place; it is thick enough to cut with your sword.  Yet you must enter this awful place if you are to complete your mission and recover the Sword.


Wandering Monster - Orc Champion.


Special Note:

If the Heroes leave this level, and then return, all monsters should be placed back on the board when the Heroes enter the appropriate room (even monsters they have already killed) except for Grozgoth in room 'F'.

Notes:

A.  This is the Entrance and the Exit from this quest.  The stairs lead up to Quest 1, The Tomb Of Wilhelm Gneisser Level 1, room 'C'.


B.  Tell the Heroes when they get to these spots "A deep pool covers the passage here.  There is no way across except to jump."  There are pits on the other side of the pool; the only way the Heroes can spot them is if they search from either spot 'B' or from the other side of the pool.  If the Heroes do not find the pits, then the first Hero to jump from either spot 'B' falls in.  


C.  The first Hero to search for treasure in this room finds a Potion of Major Restoration in the Cupboard.


D.  When a Hero enters this room, read "Across a yawning chasm in this chamber you see a narrow rock ledge.  The chasm is not very deep, but within the channel a freezing underground river hurtles on its way to the outside of the mountain.  On the ledge you see an ornate, decorated shield, and the glint of gold from a spill of coins lying beneath it."

If a Hero attempts to jump across the Chasm, and succeeds, roll 1 red die.  On a roll of 5 or 6, tell the Hero "The far side of the chasm is covered with a slippery moss.  You successfully jump the chasm, but slip on the moss and slide into the water".

If a Hero attempts to climb through the water, fails on a jump roll, or slips in, tell them "The far side of the Chasm [the one with the weapons rack on it] is covered with moss.  It is too slippery to climb up that side, so you will have to climb up the other.  As you start your climb, you feel something in the water bite you."  The Hero loses one Body Point to the bite of a Rock Eel.

On the far side of the Chasm is a shield with the heraldry of the Duc de Parravon.  The artistic design gives this shield a worth of 250 gold coins if it is sold back to the Armory.  It is a normal shield otherwise.  There is also 50 gold coins lying on the floor beneath the shield.


E.  Place one of the large Magic Circle tiles here.  The first wounded Hero to step onto the Magic Circle regains all lost Body Points.  If the first Hero to step onto the Circle is fully healed, then nothing happens, and a wounded Hero may still step on the circle and be healed.  If a Wizard tries to deduce the function of the Magic Circle before a Hero steps on it, roll 1 red die.  On a roll of 1-4 he is able to deduce it.


F.  The 'X' on the map in this room represents Grozgoth.  If you do not have a special Orc figure for him, use the one with the notched sword. 

Grozgoth:  Movement 8,  Attack 4,  Defend 4,  Body 3,  Mind 2

The chest contains the following:  160 gold coins, a green glass bottle with one dose of Blade Venom, a jewel worth 50 gold coins, and a brass key [give the players the key tile].


G & H.  If the Heroes open one of these doors, the monsters in the other hear them and open their door to see what is going on.  They see the Heroes and attack.


I.  When a Hero is outside the door into this room, read "The doors here are closed, and a large brass keyhole is in the post between them."  This door will not open unless the Heroes have the key found in room 'F'.  When they unlock the door, take the key tile from them.

Read to the first Hero to enter this room: "You have found the tomb of the Undead Champion of Chaos, Wilhelm Gneisser, where the magical sword you seek awaits.  You cannot see the famed blade, and you guess that it must lie in the tomb itself.  A pearly-white mist hangs in the bitterly cold air here and the floor is slippery underfoot.  A huge painted mosaic of a horned skull glares at you from the rubble and wreckage."

The floor in this room is slippery wet.  Deduct 2 from each Hero's movement roll.  If a Hero rolls a '2', he cannot move that turn.

Any Hero setting foot in a square which has a part of the skull mosaic in it loses 1 Body Point.  If the Hero stays in the square, he loses a Body Point for every turn he remains there.  A Hero can only lose one Body Point each turn this way - moving through the mosaic will only cost the Hero 1 Body Point.

The cold, acidic mist is chilling and saps the strength of the Heroes.  Each Hero has a penalty of -1 die for all attack rolls.

Wilhelm Gneisser is inside the Tomb, and only appears when a Hero touches the Tomb.  Gneisser is an Undead Champion, and so is a Fearsome Monster.  Make sure you make a fear roll for each Hero every turn he is in this room.  Wilhelm Gneisser will not leave this room - if the Heroes leave without killing him he will go back into his Tomb and re-emerge fully healed the next time a Hero touches it.

When a Hero touches the Tomb, read "A hideously grinning slack-jawed skeletal figure in chain mail leaps up from the tomb as it flings back the heavy stone slab atop it.  It gazes for an instant around itself, and then the burning orbs buried deep in its eye sockets flare with hate as its sword blazes into fire in its bony hands."

The sword that Wilhelm Gneisser is using is The Sword of the Flaming Heart.  Be sure to use all of its abilities for Wilhelm while he is attacking the Heroes.

When Wilhelm is killed, the Heroes may take the Sword from him.  When a Hero does so, read this "As you touch the sword, a vision appears to you.  You see a Wizard, who must be the Wizard from Middenheim.

'It is a beautiful blade', the Wizard whispers softly, 'worthy of such enchantments as it will take.  It grieves my heart that much of its power will be lost in its first meeting with the dire Lichemaster, but when they meet again what remains will surely be sufficient...'

The blacksmith nods.  There is not an imperfection anywhere in the weapon.  'I know nothing of magic', he says, 'but I have made no finer blade in all my career.'

The blacksmith looks over the blue steel of the blade and the strange vein of red magical metal which almost seems to undulate, like a snake, along the edges.

The Wizard takes the blade and says 'The fires of the forge which created it now lay within the sword itself.  it is ready for its purpose...'  The vision fades, and you find yourself back in Wilhelm Gneisser's tomb."

Besides the Sword of the Flaming Heart, the Tomb contains 300 gold coins, a Potion of Minor Restoration, and a Scroll of Fireball.
