THE NECROMANCER'S LAIR	

Quest 2 - Level 2


You descend the stairs to the next level of the lair.  As you step off the staircase, you hear a low, guttural chanting off in the distance.


Wandering Monster:  Zombie


Notes:

A.  This is the entrance to the quest.  


B.  The cupboard is trapped with a gas trap.  Any Hero in the room when it goes off receives one Body Point of damage.  Inside the cupboard is a Potion of Healing.  This potion will restore either two Body Points or Two Mind Points of damage to the Hero that drinks it.


C.  The bookshelf contains a scroll, Water of Healing.


D.  When a Hero enters this room, place Shantil in the location marked with an 'X' and read "A monster similar in form to a Zombie, yet with an intelligent look in its eyes, stands before you, chanting.  As you enter the room, the creature looks up at you, startled, and stops chanting.  'Fools!' it shouts.  'You dare disrupt the castings of Shantil?'  You are startled that the creature before you is the great Necromancer Shantil.  He sees your expression, and grins broadly.  'Surprised to find me here, eh.  Well, you shall know of my fate as you meet your doom, for your life energy shall help me defeat my nemesis, Braun Vog Baug.  Many years ago, I attempted to draw a great daemon from another realm into my service.  I admit that my spellcasting was off that day, for the daemon, one Braun Vog Baug, was not contained by my spells as thoroughly as I had hoped.  While trapped in my casting chambers, he was free to disobey my commands, even to the point of attempting to kill me.  Long did we battle, when finally, my physical body weak to the point of death, I cast one last spell.  I was able to escape death, my body transformed into a Liche.  My fate and Braun Vog Baug's are interwoven, though.  Neither can escape this place until the other is dead.  And so he and I have fought these many years to gain control of the other.  Now I thank you for the life force you shall give me, for it will help me overcome my nemesis.  Farewell, fools.'  With that he waves his hand, and four Skeletons appear before you, ready to attack.

If you have a Necromancer figure, you may use it for Shantil.  Otherwise use the Chaos Warlock figure.

Stats for Shantil:
Movement:      6
Attack Dice:   4
Defense Dice:  4
Body Points:   7  
Mind Points:   8

Besides the spell Summon Undead which Shantil cast above, he knows these spells:

Drain Spirit, Drain Body (2 times) Summon Undead, Strengthen Undead, and Escape

Several of these spells are new.  Consult the file cards.bmp for a description of these spells.

Shantil is a Fearsome Monster.  Anytime a Hero starts his turn in the same room as him, or enters a room with Shantil, he must make a 'Fear' roll at the start of his turn.  The Hero rolls 1 red die, and on a roll of 5-6 he has become afraid and must move as far as possible from the monster, even if it means leaving the room.  The Hero may not make any attack that turn, even against another monster, but can defend.  If a Hero enters a room with a Fearsome Monster during his movement turn, he must make a Fear roll immediately.  The fear only lasts one turn, but the Hero must make a fear roll every turn he is in the same room as a Fearsome Monster.

Use Shantil's Escape spell wisely.  Shantil should do the maximum damage to the Heroes, and then cast the Escape spell when he is down to one Body Points.  When he casts Escape, he is transported away.  He will reappear in quest 3.  Do not let the Heroes kill Shantil here.  If he gets down to 0 Body Points, you may want to give him a potion of Healing to give him a Body Point so that he can cast his Escape Spell.

When Shantil casts his Escape spell, read "Shantil has a strange look in his eye; one of fear.  He has realized that you are much stronger than he thought, and now he has two powerful enemies to overcome.  He casts a spell, and as he begins to disappear he shouts "I shall let Braun Vog Baug deal with you.  We shall see how strong you are then!"


E.  This is the exit from the quest.
