THE NECROMANCER'S LAIR	

Quest 1 - Level 1


You use the method of opening the secret door that the old man from the village gave you.  The door opens, and you step into a long, narrow hall.


Wandering Monster:  Skeleton


Notes:

A.  This is the entrance to the quest.  


B.  The bookshelf on the north side of the room is trapped with a dart trap.  If the trap is sprung, it will do one Body Point of damage to the Hero that sprung it.  The northern bookshelf also contains a Scroll of Sleep.


C.  This is the exit from the quest.