CHAOS WARS

Quest 3 - Attack On The Gatehouse

To be read to the adventurers at the start of the game:

Once again the shimmering image of the Emperor appears before you.  "You have made it into Ceir Renim without alerting the forces of Chaos to your presence.  I will launch the attack on the castle to draw the enemy's attention away from you.  You must find the gatehouse and open the gate or our attack will fail."


Wandering Monster - Orc


Quest Notes:

A.  This is the start of the quest.  Move each Hero onto the steps on his turn.


B.  The Weapons Rack contains a broadsword.


C.  When the first Hero gets to this door, and if Sir Wolfar is still alive, read "As you reach the door, Sir Wolfar motions for you to pause a moment.  'We are in the outer keep of the castle.  The gatehouse is through this door, then to the left.  We need to hurry and get there before we are spotted.'"


D.  Place the Well tile here.  Ignore any walls - Heroes and monsters can move freely to and from the well.  Do not place these monsters here until after the lever in the gatehouse is pulled, opening the gate (see location 'E').  When the Heroes leave location 'E' after pulling the lever, then place the monsters here.


E.  This is the gatehouse.  If Sir Wolfar is still alive, after the monsters have all been killed read "Sir Wolfar points to the lever.  'This lever controls the castle gates', he says.  'Pull it to unlock and open them.'"

If a Heroes pull the lever, the gates will open.  After one of them pulls the lever, read "You hear the grinding of mighty gears.  The gates are unlocked and opening!  A mighty cheer is heard; it must be the Emperor's forces.  You hear the soldiers rushing into the castle, then suddenly one appears at the doorway of the gatehouse.  'I am Baron Durag, commander of the Emperor's forces,' he states.  'You've done a great job on opening the gates, but the fight is not over yet.  I will lead my force into the main part of the castle.  You must search the outer keep for any remaining Chaos soldiers and eliminate them.  Meet me at the southern entrance to the main castle whey you are finished.'  With that Baron Durag leaves to begin his attack."


F.  This is the entrance to the castle.  If the gates have not been opened yet, use closed doors here.  Read "These are the main gates into the castle.  Outside you hear the sounds of battle - the Emperor's forces are attacking!".

If the Heroes attempt to open the gates before the lever has been thrown in location 'E', read "Try as you might, you cannot open the gates."


If the gates have been opened, use opened doors here.  Read "These are the main gates into the castle.  Two soldiers are guarding the entrance.  They see you and congratulate you on the fine job you did opening the gates."

If the Heroes attempt to exit the castle after the gates have been opened, read "The soldiers block your exit.  'Sorry sirs', one of them says.  'Our orders are to let no one through.'"


G.  The 'X' on the map is a Chaos Warlock.  Place him on the board, but do not place any of the other monsters.  Read to the first Hero who enters this room "You enter a dark room.  Evil magics fill the air with a charge that makes your hair stand on end.  A Sorcerer stands in one corner, waving his hands and chanting.  Suddenly foul Undead creatures spring from the ground (place the Mummies and Skeletons on the board at this time).  'Fools', shouts the Necromancer, for his command of the undead reveals him as such.  'You shall meet your doom today.  Know in your hearts that the powerful magic that will kill you is being wielded by one but yet an apprentice.  I study under the most powerful Necromancer that the world has ever seen, and he shall bring your Empire down upon your Emperor's head!"

Stats for the Apprentice Necromancer:

Move:           4
Attack:         2
Defend:         2
Body Points:    3
Mind Points:    5

The Apprentice knows these spells:  Rust (twice) and Summon Undead (twice).  He is also carrying a Potion of Healing, which he will use on himself.  If his Body Points get to zero, he will automatically take the potion.


H.  Both the chests here are trapped.  

The first has a gas trap on it.  If it is opened without being disarmed a foul gas spews from the chest, doing two Body Points of damage to anyone in the room.  This chest contains 800 gold coins.  If Sir Wolfar is still alive, he declines any of the gold, telling the Heroes that they deserve it for the work they have done.

The second chest has a poison needle trap on it.  If it is opened without being disarmed the Hero who opens it is struck by the needle.  He will loose a Body Point every second turn to the poison.  A potion or spell of healing will restore any lost Body Points he has, but will not cure the poison.  Only an Anti-Venom potion will cure the poison.  This chest contains 3 scrolls - Rock Skin, Courage, and Sleep.


I.  You may not have enough doors to keep these doors here.  If not, you can place the closed doors here when needed, then move them somewhere else when the Heroes leave.  

These doors are the entrance to the main part of the castle.  If the party has not yet unlocked the gates (see location 'E') read:  "These doors are the entrance to the main part of the castle."

If the party tries to open the doors before they have unlocked the gates (see location 'E') read:  "The doors are locked and cannot be opened."

If the party has unlocked the gates (see location 'E') but has not yet killed all the monsters on this level, read "Several of Baron Durag's soldiers are guarding this door.  One of them says 'Chaos forces are still being sighted in the outer keep.  The Baron says to meet him here once they have all been destroyed."

If the party has unlocked the gates (see location 'E') and attempts to enter the doors into the inner castle, read "One of the soldiers blocks your way into the inner castle.  'Sorry sirs, your orders were to clear the outer keep of monsters."

Once all monsters on the level have been destroyed and the Heroes return here, read "Baron Durag emerges from the main castle.  'Well done, well done,' he says.  'Our attack was a success - we have recaptured Ceir Renim!'  A cheer goes up from the Baron's soldiers, and you join in the celebration that follows.

Several days later you find yourselves in the presence of the Emperor again.  After telling him of your adventure, he congratulates you on your victory.  'You have done well,' he says, 'but the war is far from over.  Prepare yourselves, for I fear I must call upon you again in this war against Chaos.  I am also concerned about the presence of the Apprentice Necromancer in the castle.  This must mean that a major Necromancer has arisen again.  Keep a watch out for him, for I suspect you will meet him sometime in the future."

The End.
