

Q  U  E  S  T     1

Orin's Path


'To avoid the Chaos Horde at the Black Fire Pass, you shall have to sneak past enemy lines. You must find a tunnel through the World's Edge Mountains, called Orin's Path. It was discovered long ago by the great dwarven hunter Orin, and it has been used to great military advantage ever since. Our scouts report that Zargon may have discovered the secret of Orin's Path, so best proceed with caution. I will post couriers along the way to provide you with further instructions. May Sigmar be your guide.'


Quest Notes

New monsters used: Night Goblins, Fimir Mages, Chaos Slaves

The Heroes must find and pass the door that leads to the next quest in order to complete 'Orin's Path'.


A. On the Alchemist's Bench are two Magic Potions, a Dagger, and 25 gold pieces.
The Magic Potions are:

Potion of Giants
You can drink this dark blue broth at any moment during the game. The potion gives you 3 extra attack and defense dice until the start of your next turn.

Potion of Knowledge
You can drink this shiny white liquid at any moment during the game. The potion allows you to remember the words of one used spell. You may return one used spell card to your hand.


B. The weapons on the weapons rack are useless apart from a shapely Staff.


C. The treasure chest in this room is trapped. If a Hero opens the chest without disarming the trap first, a poisonous dart will shoot from the wall, causing 2 Body Points damage. The chest contains a black pearl worth 150 gold pieces, a Potion of Giants, and the Lamp of the Genie, a new artefact.

Lamp of the Genie (Artefact)
This is a beautiful golden lamp of Araby design. If you have the lamp, you can cast the Air Spell Genie once per quest.





Monster Pool: 2 Night Goblins 
Wandering Monster: Orc

