THE ATTACK ON OAKDALE

A quest pack for use with HeroQuest.

Written by Dewayne Agin  dagin@my-dejanews.com

_______________________________________________________________________


File Note:  

The pack zip file contains the following files: 

    readme.txt                (this file)
    quest1.bmp - quest5.bmp   (the quest maps)
    quest1.txt - quest5.txt   (quest descriptions)
    Key.bmp                   (a key to the symbols found on the maps)

 
_______________________________________________________________________


Intro (to be read to the Heroes at the beginning of the quest):

You received an urgent message from the Mayor of the small village of Oakdale, begging you to come to the town immediately.  You arrived the next morning, to find the village in turmoil.  Shopkeepers are packing up their wares, townspeople are loading their possessions onto carts.  Everyone you met seems to have one thought on their mind - getting out of Oakdale as quickly as possible.

You asked a villager for directions to the Mayor's office, and followed his directions to the building in the center of town.  The Mayor looked up from his desk as you entered.  "You have arrived!  Praise be to the gods!"  

The Mayor unfolded a map onto his desk, and motioned you over to it.  "Chaos has built a new fortress somewhere in the DarkFang Mountains."  The Mayor pointed to the area on the map.  "As you can see, our village is here, beside the Roanrush River."  Again he pointed to the map, this time to a spot marked 'Oakdale'.  His finger followed the blue line of the Roanrush from Oakdale to its source in the DarkFang Mountains.  "The forces of Chaos have been following the river from their fortress to our village.  We have had several skirmishes over the last few weeks.  Yesterday a trapper entered the village with dire news, a considerable Chaos force is on its way to destroy Oakdale.  I sent for you because you are the closest of the Emperor's forces and we are in dire need of defenders.  I have also sent word to the Emperor himself asking for reinforcements for our village garrison, but they cannot possibly arrive for at least several days.  You must help us to stave off the attacks of Chaos until these reinforcements arrive!"

_______________________________________________________________________

Special Notes For The Game Master (The rest of this file is not meant to be read to the Heroes.  Doing so will reveal parts of the game):

I have included a new trap in this quest pack, the Wandering Monster trap.  It is marked on the quest maps with 'Wand Monst'.  This trap can be disarmed like a normal trap.  If a Hero steps on it without disarming it, a Wandering Monster appears.  If the Hero spots the trap tell him that he has discovered a creaky floorboard, a child's squeaky toy, a small pet cowering in the shadows, or some such hidden noise maker.  It is easily avoided now that he has spotted it.  If the Hero doesn't find the trap, tell him he has stepped on one of the above, making a loud noise.  A Wandering Monster hears the noise and rounds the corner to discover the source.  Place the monster at the nearest corner or door like it has just come into sight of the Heroes.

Several quests have spell scrolls as treasure.  I have not drawn up special cards for these scrolls.  If a Hero finds this treasure, mark it down on his character sheet.  The Hero may cast this spell once.  Mark the scroll off the Hero's character sheet when he casts it.

The Armory will buy back any item that it normally sells for 1/2 the selling price.  Let the Heroes know this before the game begins.  You may want to allow the Heroes to take weapons from any monsters they slay.

_______________________________________________________________________

