                              
                              
                          Skraggmar
                         Quest Book
                     A Word From Mentor
                              
My friends, gather around and listen very carefully to my
words...
     Thousands of years ago, Zargon took a personal interest
in three mages who showed a lot of promise in the dark arts.
There was a representative from each:  the Orcs, the Un-
Dead, and the Chaos Warriors.  Zargon trained each of his
"darlings" personally, instructing them in many Chaos magic
arts and in deadly combat skills.  They are not only mages
but warriors as well, making them very dangerous opponents.
     As Heroes of the Realm, I give you the task to seek out
and destroy each one, ending the threat forever.  I should
warn you, Zargon used magic to increase not only the
monster's strength, but the size as well.  Each of these
monsters I send you to destroy is four times the size of any
monster you have faced before.
     Skraggmar, a gigantic skeleton, awaits you in the tomb
of the elven explorer Liffin.  Liffin was legendary for his
prowess in battle and for mapping out many of the tunnels
around the land of Athelorn.  For his valor, the Emperor
presented him with the Blade of Athelorn, a mighty sword
crafted to defeat Un-Dead monsters.  Using this sword,
Liffin fought his way to the underground lairs of many of
the elite skeletons, known as the Spirit Riders.  He
defeated much of the skeletal army, hurting Zargon's
advances along the borders of Athelorn.
     However, it was the Chaos Warlock called Lanmarr that
finally defeated Liffin.  Liffin was exploring an ancient
catacomb that he felt was the center of Zargon's elite Un-
Dead forces.  The tomb had three occupied burial chambers
and one empty one.  In the empty burial chamber, Liffin
found a secret door leading to a magnificent Hall, the
headquarters of Skraggmar.  He did battle with Lanmarr, and
was eventually defeated by Lanmarr's powerful concentration.
Since it was Liffin that rediscovered the catacombs of the
great and ancient elves, it was decided that the largest
burial chamber, left empty, should be his tomb.
     The great book, Loretome, has shown me three parts to
the tomb.  The entryway to the catacombs, which is a maze of
corridors leading down to the tomb itself.  The catacombs
themselves, comprised of four burial chambers, the largest
belonging to Liffin.  And finally, the magnificent Hall that
Skraggmar and Lanmarr now plot from.
     Good luck my friends.  Remember, if you need my
guidance, listen deep within yourselves.
     
                        Author's Note

You  will need to have  the
Milton  Bradley Quest  Pack
titled "Return of the Witch
Lord."   This pack has  the
tombstone    tiles     used
throughout  to  simulate  a
catacomb.  The file  titled
"TILES.BMP" has the magical
sensor  tiles used in  this
book.   As  for a  skeleton
that  occupies four  square
tiles   on  a  Hero   Quest
Board,   well,   there   is
either your imagination  or
your  artistic talent.   If
you  think you can pull  it
off,   try   sculpting    a
figurine out of clay.

There  are  two more  Quest
Packs like this one.   One,
entitled  "Warnoc"  is   in
being    translated    into
electronic   format.    The
other,   entitled  "Ograk,"
either has to be located in
my  mess of a room  or  re-
written.   At the  time  of
writing,    I    am    not
associated  in anyway  with
Milton   Bradley,   and   I
retain  all rights to  this
Quest Pack.

If  you have any questions,
please send me e-mail.   My
address is venomx@aol.com.

Thank    you    for    your
interest,  and I  hope  you
enjoy the game.

       Cory Tucholski, 1998



                          Gift Shop
 May be purchased between Quests.  Store closes after Quest
series.
                              
       Item                Cost               Function
Potion of Body      100 Gold Coins       When consumed,
                                         restores one body
                                         point of damage.
                                         Cannot give user
                                         more than his
                                         original number.
Holy Water          200 Gold Coins       Blessed by the
                                         monks on the
                                         mountain, this
                                         water will
                                         automatically
                                         destroy one regular
                                         Skeleton or Zombie.
Potion of Mind      600 Gold Coins       When consumed, this
                                         foul-smelling brew
                                         will give the
                                         drinker a flash of
                                         wisdom, fully
                                         restoring all mind
                                         points lost during
                                         battle.
T-Shirt             10 Gold Coins        It is all black
                                         with white
                                         lettering, and
                                         reads:  "I Killed
                                         Skraggmar And All I
                                         Got Was This Lousy
                                         T-Shirt."  This can
                                         be worn instead of
                                         armor.  (Hey, this
                                         is a gift shop,
                                         right?)
                              
                             Quest 1 _ The Entryway
                                        
"You    are    about   to   travel   paths   that   human   beings   have    not tread    on    for   ten   thousand   years.    The   great  elven explorer, Liffin,   was   the   last   person  to  walk   this way.  You   must   find the wooden exit door to escape to safety."

Notes:

The Heroes enter on the Spiral Stairway.

On each of your (Zargon's) turns, you may choose two free
skeletons and place them on any of the squares marked "X."


A)   This door is locked.  To open it, any Hero except for
  the Elf must roll three combat dice.  If all three are
  skulls, the door is unlocked.  If the Elf attempts to unlock
  the door, he should roll one combat die.  If he rolls a
  black shield, the door is open.
B)   Each of these treasure chests contains 100 gold coins.


         Wandering Monster in this Quest:  SKELETON

                             Quest 2 _ Liffin's Tomb
                                        
"These    are    the   catacombs   that   Liffin   was   exploring    when    he
fell    to   the   awesome   mental   powers   of   Lanmarr.    In   order    to
find    the    Hall    of   Skraggmar,   you   must   locate   Liffin's    tomb,
where   the   legend   of   the   great  elf  says   the   secret   passage   to
the inner sanctum lies."

Notes:

A)   Lanmarr, a vicious Chaos Warlock, is in this room.  He
  stands on the space marked "A."  On his turn, Lanmarr can
  attack the mind of any Hero in his line of sight instead of
  attacking.  To do so, he rolls one red die for each of his
  remaining mind points.  Each time he rolls a six, his victim
  loses one mind point.  If the victim is reduced to zero mind
  points in this situation, he is dead immediately unless he
  has a saving potion.
  
  Lanmarr knows the Chaos Spell of Escape.  If his body points
  are greatly reduced, he should cast it.  If he does so, he
  is teleported out of the dungeon to safety.
  
B)   This is the tomb of Liffin.  The first Hero to search
for treasure will find Liffin's sword, the Blade of
Athelorn, among the dead elf's remains.  Give the Hero the
matching Artifact Card.
C)   These skeletons are members of the Spirit Riders, an
elite troop of skeletons that ride into battle on horse.
They have the same stats as Chaos Warriors.


Lanmar:
   Move       Attack      Defend       Body         Mind
    8            4           6           3           8


          Wandering Monster in this Quest:  ZOMBIE
                              
                           Quest 3 _ The Inner Sanctum
                              

"This    inner    sanctum   is   where   Skraggmar   has    made    his    home.
Be    aware   of   every   turn,   Heroes!    There   is   powerful   magic   at
work in these Halls."

Notes:

A)   The sensor squares are visible to the Heroes (place
  them on the gameboard after a Hero opens the door to the
  room).  When a Hero steps on a sensor square, it immediately
  teleports him to the sensor square with the matching
  lowercase italic letter.
B)   Skraggmar is in this room.  Use whatever your
imagination has cooked up for a gigantic skeleton to
represent him.  His movement is in blocks of two, not four
squares.  See accompanying BMP for Skraggmar's movement.  If
a Hero is wearing one of those stupid T-Shirts from the Gift
Shop, Skraggmar will not attack him.

Skraggmar knows the Chaos Spells of Firestorm, Tempest,
Sleep, Command, Fear, and Summon Un-Dead.  Only the Blade of
Athelorn can harm Skraggmar.  If Skraggmar is killed, read
aloud the conclusion on the following page.
C)   The Chaos Warriors in this room are members of the
Doomguard.  Their stats are listed below.
D)   All three treasure chests have poisonous gas traps on
them.  Each trap must be disarmed one at a time.  If a Hero
searches for treasure without first disarming all three
traps, he and any other Hero in the room will lose 3 body
points.  Each treasure chest contains a T-Shirt exactly like
the one described in the Gift Shop in the Author's Note.



Skraggmar:
 Movement     Attack      Defend       Body         Mind
    6            5           6           5           6

Doomguard:
 Movement     Attack      Defend       Body         Mind
    8            4           6           3           3

                              
           Wandering Monster in this Quest:  MUMMY
                         Conclusion
                              
Congratulations, my friends.  We have much  to  be  thankful
for.   Skraggmar  is dead and his threat to  the  world  has
ended.  You have done very well, unfortunately, this is  not
the end.
     Lanmarr,  who  you faced in the tomb, has survived  his
encounter with you.  Loretome shows him to be on his way  to
the  kingdom  of  Arania.   He has escaped  the  tombs  with
several  magic  books that contain the magical  secrets  and
incantations for animating gargoyles.  Only time  will  tell
what  evil plans, if any, he will cook up.  His knowledge  of
the  Escape spell will make him a formidable opponent in the
future.
     Prepare for more Quests!  But for now, the Emperor  has
awarded  each of you 500 gold coins for destroying Skraggmar
and invited you to a grand buffet at his castle.
