Quest 3 - The Fimirs Burrow (vers. 2)

"You have been captured by a band of Orcs and their leaders seem to be Draakgur, a strong and sneaky Fimir and its brother Rugfus.
It is known they use Chaos magic and are hunters of magical items which they often gift to powerful sorcerers to earn their goodwill.
While the guards sleep you manage to pick the lock with a rusty old nail. You must reach the stairs to escape.
You may also take any treasure in Draakgur's stronghold."

Special rules for this quest:
In this quest the Heroes awake inside a cell and without any equipment.
Until they'll find a weapon they will attack and defend according to their basic stats but require to roll black shields instead of skulls or white shields.
Once a monster is killed a hero can pick up its weapon and can again attack and defend normally; Orcs and goblins are all equipped with a short sword or an axe.
Anyway Wizard and Elf can still use their magic as no special item is required to cast a spell.
Players must collect their stuff before leaving the dungeon or they will lost it forever!

A. As soon as the Heroes enter the room they will notice this Fimir is wearing Borin's Armor!! It's Draakgur and can roll white shields to defend. Its stats are:
MOV: 6 ATT: 4 DEF: 4 Body: 3 Mind: 3
B. This Fimir is Rugfus and knows some magic tricks; the first Hero who enters the room will have to defend immediately against a "Sleep" spell and his turn ends anyway.
Rugfus can also cast "Rust" and "Cloud of Chaos" spells and has 4 Mind Points.
If a Hero searches for traps he will not find any secret passage. A search for treasures will reveal a lever book that will make the bookcase slide on its left side. They can now search again for traps and the secret door will be found.
C. Place the chest only if a Hero goes looking behind the cupboard. The chest contains 2 scrolls: "Veil of Mist" and "Mind Recovery" plus all the other artifacts previously owned by the Heroes, with the only exception of the Spirit Blade (it will be found in a further quest). You can say to the Heroes that it was probably given by the Fimirs to someone else.
D. All the Heroes equipment is here but all the artifacts are missing... (they are in room A and C)

Wandering Monster: 2 Goblins