RENEGADE!

Board #4 - Fimir Stronghold Lower Level


Wandering Monster - Fimir
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To be read to the Heroes at the start of the quest:

You descend the stairs to the next level of the Fimir Stronghold.  Emerging into a large room, you surprise three Fimir...

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Special Notes:

To complete this quest, all the Fimir on the Upper Level (Board #3) and the Lower Level (Board #4) must be killed.  Allow the Heroes to freely move between the two boards until all the Fimir are killed.  These boards were designed so that the Heroes would regain lost Body and Mind Points when moving between them, but they could not purchase new items in between them.  You may want to limit the 'regaining' of lost Body and Mind Points to the first time they move between the boards to prevent them from moving back and forth to regain lost points every time one is lost.

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Specific Notes:
 

A.  The Heroes start here on the places marked 'X'.  The Stairs tile is in this room.  Place the Fimir on the board.  They are surprised by the appearance of the Heroes.  The Heroes may move first.

Any figure, whether monster or Hero, may only attack a figure that is one level above or below it in hand-to-hand combat; i.e. the Heroes may only attack the Fimir with spells or range weapons from the starting position.  Any figure attacking in hand-to-hand combat an enemy that is above it rolls one less attack die than normal (unless the figure only gets one attack die, then it may attack as normal).


B.  This chest is trapped with a poison gas that will do 1 Body Point of damage to any Hero in the room if the trap is sprung.  The chest contains 100 gold coins.


C.  The weapons rack contains 1 Battle Axe.


D.  The two squares marked with an 'X' mark the locations of Fianna Fimm.  The Fimir shown on map (next to the throne) is a Noble.  He can cast these spells:  Cause Panic, Slime, Acid Rain, Marsh Gas, and Slithering Doom.

The chest contains 600 gold coins.

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At the end of the quest:

After all the Fimir are killed on Boards 3 and 4 (Fimir Stronghold Upper Level and Fimir Stronghold Lower Level) this portion of the quest is complete.

If the Heroes chose the Fimir Stronghold first, they will not get their reward until they finish the Village board (see rules for board 1).

At the end of the quest, no matter what order the Fimir Stronghold was played, read:  "As you finish off the last Fimir, the halls of the stronghold become quiet.  The Fimir raiding party is destroyed..."

You will need to read one of the descriptions below, depending on whether the Heroes played this board first, second, or last.

1.  If the Heroes chose the Fimir Stronghold first, then read: "but your quest is not complete.  The village is in danger, and the Fimir Renegade is still loose."

If the Mayor is still with the group, read: "You leave the stronghold, leading the mayor to the exit.  At the entrance, he shakes your hands a final time.  'I will be forever in your debt, my friends.  When you next come to Kammendun I will give you further proof of my thankfulness.'  With these final words the mayor leaves you, and heads back to the village of Kammendun."

2.  If the Heroes chose the Fimir Stronghold second, then read: "but your quest is not complete.  You still have one more task to accomplish.  After resting, you begin the trip towards your next battle.".

3.  If the Heroes chose the Fimir Stronghold last, then the quest pack is complete.  Read "and your task is complete.  You have completely eliminated the menace that the Fimir posed.  As you begin the journey back to the capital, you know that the Emperor will be pleased."
