RENEGADE!

Board #3 - Fimir Stronghold Upper Level


Wandering Monster - Fimir
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To be read to the Heroes at the start of the quest:

You find the ruins atop a hill rising up out of the marsh.  You can see that something has attempted to rebuild the fallen fortress - this is the Fimir Stronghold.  A Fimir stands guard by the entrance; you quickly dispatch him and enter the gate...
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Special Notes:

To complete this quest, all the Fimir on the Upper Level (Board #3) and the Lower Level (Board #4) must be killed.  Allow the Heroes to freely move between the two boards until all the Fimir are killed.

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Specific Notes:
 

A.  The Heroes start here.


B.  The chest in this room contains 100 gold coins and a Potion of Major Restoration.


C.  Up inside the fireplace flue you find a small sack.  You may want to only give this out if a Hero specifically searches the fireplace.  When it is found, read "As you pull the small sack out of its hiding place, you knock over a loose rock.  The noise doesn't go unnoticed - in bursts a Fimir!".  After the battle you can tell the Hero that he has found a diamond worth 100 gold coins.


D.  If the Heroes did one of the other quests first, then when the second cell is opened read, "Inside you find a body.  You look it over, and decide it matches the description of the mayor given to you by the villagers.  Now at least you can tell them the fate of their leader."

If the Heroes have chosen this as their first quest, then the Mayor of the village of Kammendun is locked in one of these cells.  The Heroes must open both to find him.  The first cell they open, whichever it is, is empty.  When they open the second, read "Inside the cell you see a man.  He jumps to his feet and runs to your side.  'Thank you, thank you' he cries as he is shaking your hands.  'I didn't think I would ever see a friendly face again.'  The Mayor looks around, then says 'Please, will you take me out of here.  I don't think I could find the way around by myself.'"

The Mayor will follow you around (you can use an extra human figure if you have one, or the Chaos Warlock).  Any Fimir will attack him - he will not attack but does roll two defense dice and has 5 Body Points.  He should be moved by the Evil Sorcerer player, and will stay in sight of the last Hero in the group.  He will follow the players either until board #4 is finished, or escorted to the front door.  

If escorted to the front door, read "As you show the mayor the way out of the stronghold, he shakes your hands a final time.  'I will be forever in your debt, my friends.  When you next come to Kammendun I will give you further proof of my thankfulness.'  With these final words he exits the stronghold."


E.  These are the steps to the lower level of the stronghold.
