Lord Naran's Battles

A quest pack for use with HeroQuest.

Translated by Dewayne Agin  dagin@my-dejanews.com 
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File Note:  

The pack zip file contains the following files: 

    readme.txt                  (this file)
    tiles1.bmp - tiles5.bmp     (tiles in bmp format)
    cards1.bmp - cards3.bmp     (card sheet 1 in bmp format)
    overlay1.bmp - overlay2.bmp (room overlays)
    quest01.bmp - quest15.bmp   (the board maps in bmp format)
    quest01.txt - quest15.txt   (board descriptions)
    Key.bmp                     (a key to the symbols found on the board maps in bmp format)
    Rooms.bmp                   (the rooms on the cavern board)
    MAattack                    (a chart showing of some of the monster's attacks)
    dscavern.bmp                (the small cavern map)
    dsvalley.bmp                (the small valley map)
    map.bmp                     (the regular HeroQuest board map)


Please note that occasionally on the quests using the Valley map that I changed the color of some of the map symbols.  This color change signifies nothing; it was done so that the symbols would show up better when printed on black & white printers.

None of the text (*.txt) files are formatted in anyway.  You may want to load them to your word processor before printing.
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I have used figures from the game DragonStrike in this quest pack.  If you do not have this game, here are some monster conversions you might want to use:

1.  Use Orcs for Hobgoblins.  Give the monsters crossbows.
2.  Use Skeletons for the Death Knights.  You might want to do something special to two skeletons to set them apart as Death Knights.  Some ideas include painting the figures, gluing something onto them, or tying a small cape onto them.  You will need 2 Death Knights and 4 Skeletons in this quest.
3.  BugBears - You can use Fimirs instead of this monster.
4.  Troll and Lesser Demon - You can use the Gargoyle figure instead of these monsters.
5.  Giant - You can use a Chaos Warrior figure for this monster.
6.  Fire Elemental, Manscorpion, and Dragon.  There are no easy conversions for these figures.  I have included tiles that you might want to use for them.

This is a rather loose translation of the quests that came with the game DragonStrike.  The game comes with four boards - castle, cavern, town, and valley.  I have used the HeroQuest board for two of these; castle and town.  I have included versions of the map layouts for the cavern and valley boards.  You can enlarge these and print them out to use if you do not have these boards.

Some of these quests are quite a bit different from a regular quest.  None of the quests are interconnected in any way; you will need nothing you find in a quest in any of the others.  If you want to skip some of these quests it will not change the game play in any way.

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Quest Introduction - To Be Read To The Players Before At The Start Of The Quest Pack:

The Emperor calls you into his throne room.  "I'm sending you to help battle Chaos in our Northern Provinces.  The fight there is intense, and victory is still uncertain.  What's even more disturbing is that Zargon has allied himself with the Dragon Darkfyre.  Darkfyre is a powerful enemy, and must be destroyed if we expect to secure victory.  Zargon's commander in the area is Teraptus, a wizard stepped in evil magic.  Be wary of him; he is both cunning and vile.  You will meet up with Lord Narran near his castle, he is commander of my forces in the area, and will direct your movements.  Good Luck."

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Special Rules:

Many of the quests have a description that tells exactly what the players need to do to succeed in the quest.  You may wish to read these to the players.

The Throne Room board overlay has a raised, central location where an altar in the shape of a lizard is located.  Figures may only get to this location by climbing the stairs up either side.

The rules below deal with specific rules for the Valley and Cavern boards.  Read these rules to the Heroes before playing.


Rules For Valley Board:

1.  The Dark Green Squares represent a dense forest.  The forest restricts movement, and moving through a forest square takes two movement points for either Heroes or Monsters.  If a Hero or a Monster can move just one square, they cannot enter a forest square.  The forest also hinders sight.  A Hero or Monster in a forest square can see any adjacent square, whether forest or not, but cannot see beyond.

2.  The Blue Squares represent a stream.  When a Hero or Monster enters a blue square, it must stop.  It can only move one square per turn until it leaves the water.  Leaving the stream counts as that figures movement for that turn.

3.  Boulders are scattered across the valley.  A Hero or Monster cannot move onto a square occupied by a boulder.  Unless otherwise noted in the quest notes, boulders do not hinder line of sight.

4.  A Hero may not search for treasures on this board.  Heroes may search for traps, and they may search dead monsters for treasure.  If a Hero searches a monster for treasure, draw a treasure card.  If a trap card is drawn, you can either draw a new card, tell the player that the monsters purse was trapped, or tell the Hero that he found nothing.  Monsters are searched individually, one per turn, and can only be searched once.  Turn the monster figure over to show that it is dead.  If you need to reuse a figure or the monster is searched, take it from the board.

5.  Cliffs squares are those between dashed lines.  No figure may stop on one of these squares.  For a Hero or Monster to cross a cliff space, going either up or down, first he must have at least two movement points left (1 to climb the cliff and one for the square at top or bottom).  When a Hero or monster is trying to climb a cliff, he must roll a single die.  On a roll of 5 or 6 the figure climbs the cliff.  On any other roll, he slides back down.  The figures movement turn is over, but he may still attack.  Figures moving down the cliff have no problem and do not need to roll a die.  Some dashed lines go from one square to several.  A figure may move to any of these.

Note:  Monsters with wings may ignore any terrain found on this board.  They may fly over water, cliffs, forest, and boulders.  A flying monster may not land on a boulder, though.



Rules for the Cavern Board:

1.  Cliff squares on this board have the same rules as those on the Valley board.

2.  Heroes may search for treasures in the rooms on this board.  The graphic file rooms.bmp shows the different rooms found on the cavern board, each marked with a different color.


Notes On Fire:

When a Hero or a Monster (except the Fire Elemental) moves onto a square with a fire tile on it, either a campfire or regular fire, he or it suffers 1 Body Point damage for each turn in the fire.


New Potions:

Add this potion to the ones for sale at the alchemist's shop:

Potion of Fire Resistance      Cost 300 GC      After a Hero drinks this potion, he is immune to the effects of the next Chaos fire spell cast on him, or suffers no damage the next time the Hero is on a square with a fire marker on it.
