Quest #11

The Burning Forest


"Something strange is afoot in the realm.  Pine trees are sighing aloud.  Willows are truly weeping.  And the orchards are filled with rotten fruit!  

Lord Narran stands before you, wiping rotten apple from his brow.  'The Tree Spirit is angry,' he says.  'Go to the valley and find out why.'

Lord Narran hands you a gleaming silver flute and adds 'Take this with you.  Only the spirits of the stream and the forest can hear its song.  Play it in their homes, and perhaps the spirits will answer.  You must find out what is wrong - and fix it.'"


Wandering Monster - 2 Goblins


To succeed in this quest, the Heroes must find the reason for the Tree Spirit's anger and put a stop to it before all the forests in the valley are destroyed.


Special Notes:

1.  At the start of the quest, give the flute marker to one of the Heroes.  The Hero can play this flute once any time during his turn.  This does not count as an attack or a search.  Explain this rule to the players.

2.  The Fire Elemental can burn five squares of forest each turn.  These can be any five squares adjacent to and including any square the Fire Elemental touches during its movement phase.  Fire does not affect the Fire Elemental.  Burning a square does not count as the Fire Elemental's attack.

3.  If the Fire Elemental burns a forest square, put a burned forest tile on it.  If there is a figure in this square, it suffers one Body Point damage.

4.  The Fire Elemental may also burn the bridge.  If this happens, the figures cannot cross it.  Put a burned forest tile tile on the bridge.

5.  If the Fire Elemental dies, and the campfire is burning, the monster is immediately reborn in the flames.  Place the Fire Elemental Figure in the campfire.  The Monster regains all Body Points.  As long as the campfire burns, the Fire Elemental can be reborn.  

6.  The only way to put out the campfire is to douse it with water.  To gather water, a Hero must stand beside a water space and declare that he is getting water.  Give this player a Water marker.  He must then carry it to the campfire and throw it on it.  If the Hero is attacked, he loses his water.  The Hero cannot attack while carrying water.  He must drop it to wield his weapon or cast a spell.

7.  If a Hero plays the flute in the forest where the troll is, he hears the music and follows it to the Hero.

8.  The first time a Hero plays the flute in any water square, read "When the music stops, everything becomes calm.  Suddenly the water wells up before you into the figure of a man.  'The Tree Spirit is angry because the Fire Elemental is burning the forest.  You must stop it to regain the grace of the Tree Spirit.'  The Water Spirit then disappears as quickly as it came."


Notes:

A.  The Tree Spirit is in this forest.  The first time a Hero plays the flute in this forest read "The wind dies down, then picks up; faintly at first, then stronger.  The tree before you changes; the bark becomes smoother, the branches become arms, and the roots legs.  Before you stands the Tree Spirit.  "You must stop the Fire Elemental from burning the forest.  Only then will I lift the curse that I have placed on the trees in this realm.'  Swiftly the Tree Spirit disappears and before you is a normal tree."


B.  When a Hero steps on either of these squares, a Giant crawls out from under the bridge.  Place him on spot 'X'.  "If you give me an artifact or 100 gold coins I will let you pass."
    1.  The Heroes can pay the toll.  Read "The Giant looks over the treasure that you gave him.  'Thank you.' he says.  'Please come again."  The Hero may continue with his movement turn.  If the Hero or another one steps on the spot again, the Giant again demands a toll.
    2.  The Heroes can fight and kill the Giant.
    3.  The Heroes can cross the stream.
