Quest #8

A Daring Rescue


"Lord Narran stand before you, his face pale and worn.  'My daughter Pauline has been kidnapped by the Evil Wizard Teraptus,' he says grimly.  'Teraptus demands that I permit their marriage and name him my rightful heir.  If I do not, he will turn Pauline into an undead, blood-sucking creature -- and set her loose upon the Empire!  My spies have learned of his hideout; you must journey their and rescue the fair Pauline!"


Wandering Monster:  2 Skeletons


The Heroes succeed in this quest if they find Pauline and get her to the exit.


Special Notes:  

1.  If you have a female figure, use this for Pauline.  Otherwise a tile has been included to use for her (Princess Tile).

2.  The tunnels at location A and C aree secret passages.  Do not place  them on the board until a Hero searches for secret passages in the areas.


Notes:

A.  This Tunnel marker is a secret passage.  Do not place it on the board unless the Heroes search and find it.


B.  These doors are locked.  When a Hero stands outside the door, read "You see the Princess through a small window in the cell door"  Place the Princess tile or figure in the room.

If a Hero tries to bash the door, it opens on the first try.  The noise of the bashing attracts a group of wandering monsters.  Place them the farthest from the Heroes' line of sight as possible.  They are coming around a corner to check out the noise.

When a Hero opens the door, replace the Princess tile or figure with an Orc and read "The image of the Princess disappears in a cloud of smoke.  In her place an Orc now stands before you."


C.  This Tunnel marker is a secret passage.  Do not place it on the board unless the Heroes search and find it.


D.  This door is locked.  When a Hero stands outside the door, read "You see the Princess through a small window in the cell door."  Place the Princess tile or figure in the room.

If a Hero tries to bash the door, it opens on the first try.  The noise of the bashing attracts a group of wandering monsters.  Place them the farthest from the Heroes' line of sight.  They are coming around a corner to check out the noise.

Pauline is really in this cell.  When a Hero opens the door, read "Pauline hears her cell door opening and looks up, expecting to see her captors.  When she sees you instead, she rushes out into your arms."  

Select one player to control Pauline.  She will follow the Heroes wherever they go.  She will fight with the players if they give her a weapon.  Her stats are:

Pauline:  Move 2 Red Die;  Attack (depends on weapon given to her); Defend 1 (unless the players give her armor);  Body Points 3;  Mind Points 4
