Quest #7

The Ambush

"Lord Narran describes a mission like no other.  'The Evil Wizard Teraptus is about to form a pact with Rockbones the Giant,' he says.  'If they join forces, they will form a mighty army.  We must not let that happen.  At midnight tonight, Teraptus and Rockbones will meet in the valley.  Their guards will be with them.  Go to the valley and set up an ambush.  The full moon will light your way.  You must stop them from striking a deal.'

Wandering Monster:  None


The Heroes succeed if they either slay Rockbones or chase Teraptus back to his castle, and escape the valley alive.


Special Notes:

1.  Two Death Knights are hiding on either of the pair of X's on the board.  Do not place the Death Knights on the board yet, wait until the Heroes are near the positions so the Death Knights can surprise them.  They should not appear on the board until Teraptus summons them.  When he does so, read to the Heroes:  "Teraptus shouts 'Rise up, my dead friends.'  You feel the ground shake, and then two Death Knights claw their way to the surface!".

2.  Teraptus knows these spells for this quest:  Rust, Summon Orcs, Ball Of Flame.  In addition he knows Escape, and will use this spell to Transport off the board back to his castle if he gets down to 0 Body Points.

3.  Rockbones and his guards (the Manscorpion, and two Lesser Demons) and Teraptus and his guard (the Fire Elemental) both start where they are marked on the map.  If a monster gets to within two squares of a Hero, or a Hero stands up, the Hero is 'seen' (stand the figure up).  Until a Hero is seen, all monsters must:

a) Stay on the road or bridge  
b) Move at half speed (round up).  

Once a Hero is seen the monsters can roam anywhere on the board and move at regular speed.

4.  None of the monsters have any treasure on them.  If a Hero searches, tell him it is too dark to see to search.  Do not draw a treasure card.

5.  The Heroes can set up their ambush anywhere across the river from the Giant's starting place.  Tell the players this and have them choose their positions on the board.  The Hero figures should lie on their sides to show they are 'hiding'.  

6.  If both Teraptus and Rockbones get to the exit they are safe and the Heroes have failed.


Explain rules 5 and 6 to the players.
