HEROES' FORTRESS

Quest 8 - The Mausoleum


You descend another flight of stairs to the next level.  Could this level be the one you are looking for, or does the Fortress continue to on deeper and deeper?  The only way you will find the answer is to keep exploring.


Wandering Monster - 2 Skeletons


Special Note:  The coffins in room D, E, F, and G can be opened.  If the Heroes have not tried to open a coffin, and they search for treasures in one of these rooms, after telling them what they find read "The coffin looks like it could be opened".
Opening a coffin counts as a 'search' phase of a turn.


Notes:

A.  This is the entrance to the level.


B.  When the first Hero enters this room, read "You enter a room that appears to be a shrine.  An idol stands in front of an altar.  A plaque on the idol reads 'This Mausoleum is dedicated to those who died in faithful service to the four Heroes - Rohn, Bolligar, Galwan, and Thorgrim."

Note:  The Gargoyle is not alive.  Use the figure to represent the idol.  If a Hero insists on attacking it, his weapon breaks - even if it is an artifact.

The chest here is empty.


C.  When the first Hero enters this room, read "A lone chair sits in this room.  A sign above it reads "Welcome, mourners.  Feel free to rest and grieve here.  May this chair help you find peace."

No monsters may enter this room.  If a monster is chasing a Hero and the Hero enters this room, the monster will go to the North/South Hallway that is east of this room to wait.

Any Hero who sits here will regain all lost Body Points.  The chair will effect each Hero once.

If a Hero sits here for a second time read "The chair does not seem to have any effect."

If a Hero sits here for the first time, and he has all his Body Points, read "The chair does not seem to effect you in any way.  Maybe later."

If a Hero tries to search for treasure here, read "You decide not to do that here because of the sanctity of the place.  Your search fails."


D.  If a Hero opens the coffin, he find 40 gold coins.


E.  Each of these coffins contains a Mummy, which will attack if a Hero opens the coffin.  Place the Mummy as close to the coffin as possible.


F.  When this coffin is opened, a Skeleton will leap from it.  As long as a Hero is in the room, every other turn another Skeleton will leap out.  Place the Skeleton next to the coffin.  If you run out of Skeletons and a Hero is still in this room, use Zombies and then Mummies.  If you still run out of Undead monsters, wait until one is killed, then use this figure.  Closing the coffin will not stop the undead from coming out; only leaving the room will stop them.


G.  Each of these coffins contains a Skeleton.  There is a ring in the coffin on the left worth 50 gold coins, and a small bag containing 30 gold coins in the coffin on the right.


H.  Read this to the first Hero to step on this spot "This corridor appears to be much newer than the one you have just left."


I.  This chest is trapped with an alarm trap.  If it is opened without being disarmed, it will set off a loud bell.  A group of wandering monsters enters the room to investigate.  The chest contains 100 gold coins and a potion of healing.


J.  Read this to the first Hero to enter this room "A large book sits on a table here.  You step up to the book and examine it.  It is entitled 'The Deeds Of The Four Heroes' and contains the Heroics performed by Rohn, Bolligar, Galwan, and Thorgrim.  The last chapter details the battle in which they died.  You must be getting close to their tomb."


K.  Read this to the first Hero to enter this room "A Necromancer is standing before a great tomb.  Powerful glowing energies rush from his fingertips to the tomb, engulfing it.  He turns and sees you.  'You are too late' he cries.  'I, Guzwil, have enslaved two of the Heroes, and shall use their spirits to destroy you!'  With that he disappears in a glowing fireball.  When the fireball dissipates, the spirits of Galwan and Thorgrim appear before you.  They look tired and worn.  'You were almost too late to save us, my friends', Galwan says.  'But I am afraid that you have failed to save Rohn and Bolliger.  Guzwil has captured our friends' spirits to use for his own purposes.  You must destroy whatever undead bodies Guzwil shapes for them.  This is the only way to return their spirits to their resting place.  If you do not do this, Guzwil will use their powers to destroy everything in his path.  The stairs in this room descend to caves, tunneled out of the bedrock by Guzwil's minions while looking for our Fortress.  It is in these caves that Guzwil has taken our friends, and also where Guzwil has his abode.  Destroy the foul undead bodies that Guzwil has crafted for Rohn and Bolligar, and then destroy Guzwil.  This only will allow us to rest again'  The spirits disappear once more into the great tomb."

Note:  If the Heroes return to this room, either now or if they come back to this level, do not place Guzwil in this room a second time.

The stairs here descend to Quest #9.

