HEROES' FORTRESS

Quest 6 - The Training Level

As you enter this level, you see a sign posted on the wall.  It says 'Training Level.  Warning - The Simulacrums will activate upon opening the door.  See Bolligar to deactivate.'


Wandering Monster: Skeleton


Special Notes:  

1.  All doors on this level, except for secret doors, automatically close after all Heroes leave the room.  

2.  Do not place the monsters on the board until you read the rooms description to the Heroes.

3.  If the Heroes leave a room with some monsters still alive, the monsters will follow the Heroes.

4.  If all Heroes leave a room, and then a Hero re-enters the room, you should place the monsters back in the room - even if the Heroes killed all of them the previous time they entered.

5.  Place the monsters in the room after reading the description.  Do not place more monsters if another Hero enters while the first is still in the room.  Only place more monsters in the room if all the Heroes leave and then one re-enters.


Notes:

A.  This is the entrance to the quest.


B.  When a Hero enters this room, read "You see a sign on the wall that says 'Arena'.  Some monsters appear from the other doors.".

Note:  Heroes may only exit the Arena from the same door they entered.  The other doors are locked and may not be opened.

Each time a Hero enters this room, roll 1 red die.  Place the correct monsters on the board.

Roll       Monster
----       -------
1           4 Goblins
2           4 Orcs
3           6 Orcs
4           2 Chaos Warriors, 4 Orcs
5           4 Skeletons, 2 Zombies
6           4 Skeletons, 2 Zombies, 2 Mummies


C.  When a Hero enters this room, read "A sign on wall reads 'Orc Training'.  A light flashes, and Orcs mysteriously appear in the room with you!."


D.  When a Hero enters this room, read "A sign on the wall reads 'Goblin Training'.  A magical ball shoots from the wall, breaks into five pieces, and materializes into Goblins."


E.  When a Hero enters this room, read "A sign on wall reads 'Fimir Training'.  Two large paintings of Fimirs glow, and then a Fimir steps out of each of them!."


F.  When a Hero enters this room, read "A sign on wall reads 'Undead Training'.  A group of undead monsters claw their way out of the ground to attack you."


G.  When a Hero enters this room, read "A sign on wall reads 'Sorcerer Training'.  A statue of a mage is standing in the center of the room.  It begins to shimmer, then move.  It is now alive!"

The stats for the Chaos Mage are:
Chaos Mage   Movement  6;  Attack  3;  Defend 3;  Body  3;  Mind 6
The Mage knows these spells:  Fear, Rust, Lightning Bolt, and Ball of Flame


H.  When a Hero enters this room, read "A sign on wall reads 'Warrior Training.'  Two mechanized Chaos Warriors come to life in front of you."


I.  These stairs are the exit from the level.
