HASGAR'S AMULET

Level 2


"You carefully follow the stairs down into a dark, evil smelling passage."


Wandering Monster:  2 Fimirs

This quest uses the stair tiles found in the quest pack "Kellar's Keep'.  If you do not have these tiles, you can omit them.


Notes:

A.  Read to the first Hero who enters this room "The dust is several inches deep in this room, showing you that it has not been entered in many years."


B.  The three pits in this room cannot be detected, even if a Hero searches for traps.  The pits are connected to the chest, which is trapped.  If the chest is opened without disarming the trap, the three pits open up, dropping any Hero standing on that spot for 1 Body Point of damage.  The chest contains 100 gold coins and four Potions of Healing.


C.  Read to the last Hero who passes this spot "A heavy portcullis drops down, blocking the passage behind you."  If you do not have a portcullis door, place a closed door here.  The portcullis cannot be opened.


D.  Place the pits found in this passage on the board.  They are not hidden.  Read to the first Hero on this spot "You see two doors before you, but cannot reach them due to the deep pits in front of each one.  You look down the nearest pit, and see no bottom.  It would be impossible to climb out one of these pits; that is if you were to survive the drop.  Since there are several pits here, jumping over them would be impossible."

If a Hero tries to jump across the pits, tell him he almost makes it, but falls to his death in the pit.


E.  Read to the Heroes after they defeat the monsters "You see two levers on the walls."

When both the levers are pulled, tell the Heroes "You hear a loud noise."

All four of the pits on spot 'D' are closed.  Remove them from the board unless the levers are pulled again, at which time replace them on the board.


F.  Tell the first Hero that searches for treasure in this room "You find a book  entitled 'Magic Weapons'.  You leaf through the book and find a chapter on 'The Sword of Hasgar'.  The book says the Sword of Hasgar was crafted on the Forge Of The Gods.  The Sword is made of Mithril Silver with a jeweled covered handle."


G.  Tell the first Hero to search the room for treasure "You find a vial of blue liquid on the bench."

If the Wizard finds it or examines it, roll a die.  On a roll of 1-3 the vial is a Potion of Healing.  On a roll of 4-6 the Wizard cannot determine the type of potion.  If the type of potion has not been determined and a Hero drinks it, it turns out to be a vial of poison.  The Hero loses all Body Points, and must immediately be healed or he dies.


H.  Either place the 'cliff passage' tile from the quest pack 'Kellar's Keep' here, or use the smaller 'Dropoff' tile from the tile sheet.  When a Hero reaches this spot, read "A deep chasm drops in front of you.  You can see the bottom below; you may be able to jump down, but it looks dangerous.  Behind you two large hooks are set in the wall."

The Heroes must use the net found on the first level to climb down.  They can attach it to the hooks and use it for a ladder.  If any Hero jumps, he loses all but two Body Points (if he only has two Body Points, he now only has 1).  Also, if any Heroes are climbing down the net, the 'jumping' Hero knocks them off the net.  They land on the jumping Hero and suffer 1 Body Point damage.


I.  These are the stairs going down to level 3.
