HASGAR'S AMULET 

LEVEL 1

"You fall asleep, grateful for your lodgings.  Suddenly, a loud noise coming from the temple wakes you up.  You hear the sound of running feet, and a door slamming shut."



Wandering Monster:  [Markus lists no  wandering monster for this level.  If the Heroes try to search for treasure, except in rooms specifically mentioned in the notes,  tell them "The Priests would not like it if you disturbed their belongings.  Your search fails."  If a Hero tries to search for treasure in the Temple (room 'G'), read "It would be considered a sacrilege to do that here.  Your search fails."  Note - the Heroes can (and should) search for secret doors  and traps on this level.]



Notes:

A.  Start the Heroes here, two in each room.


B.  Read to the first Hero who enters this room "This is the dining area of the Temple Priests.  A table, already set for breakfast, sits before you."


C.  Read to the first Hero who enters this room "This is the common room for the Priests.  A large bookcase and a fireplace dominate the room.  The evening before the fireplace was lit and provided a warm glow to the room, but now it is dark and cold."

Tell the first Hero to search for treasures in this room "Behind a spider's web in the bookcase you find a large key."  Give the Hero the key tile.

Note:  At the end of this level, take the key tile from the Hero.


D.  Read to the first Hero who enters this room "An unmade bed sits in this room; blankets are strewn across the floor."


E.  Tell the Hero who opens the chest "Inside the chest you find a large net, like one you would catch an animal in."  Have the player mark 'net' down on his character sheet.


F.  This door is locked, and cannot be picked.  It can only be opened with key tile found in Room 'C'.  The 'X' on the map is the High Priest.  Lie a figure on its side to represent him (you can use the Chaos Mage, or any other human figure).  Do not place the monsters in this room until the first Hero enters.

Read to the Heroes when they open the door, before they go in: "Ahead you see the altar of Hasgar.  Beside it sits the Tomb of Siegman.  It looks like a body is lying on the floor.  You think you hear heavy breathing coming from the temple, but see no one inside."

After the Heroes defeat the Orc and Goblins, read the following paragraphs: 

"You examine the body lying in front of the altar, and find the current High Priest, wounded and bleeding.  He opens his eyes and says 'Curses!  I curse the unbelievers who stole our holiest relic and desecrated our temple!'

The High Priest is brought back to his room (move all the Heroes and the High Priest to room 'D').  After his wounds are bound he tells you his story.

'I had just fallen asleep when a loud noise awoke me.  I ran to the temple, unlocked the door, and entered.  I found that the Tomb of Siegman had been forced open.  I looked in, and saw that the Amulet of Hasgar was gone.  I felt a sudden pain in my head, and the next thing I knew you were standing over me.  You must find the ones who desecrated the temple and return the Holy Amulet to its proper place.'

The Priests meet for breakfast, but notice that one chair is empty.  A search is made for the missing brother, a young Priest named Migrosch.  After searching in vain all morning, the High Priest comes to the conclusion that Migrosch has been kidnapped by the Temple Thieves.  The High Priest calls you into his room after the noon meal.

'Our temple has been desecrated, and our holiest relic stolen.  Ever since Siegman built the temple here, our city has been blessed by Hasgar.  He cannot be happy with his amulet in the hands of thieves.  I hate to think what calamities will befall the poor people of the city because of the god's wrath.  You have the look of seasoned adventurers about you; won't you help us.  If you can find and return the Amulet to us and distribute just punishment to the thieves for their evil, I would be eternally grateful.  If you find Migrosch, please help him also.  He must be suffering greatly at the hands of the kidnappers.  Help us, please!'

With that the priest falls silent, and looks at you expectantly."




After hearing the High Priest, the Heroes are free to roam the level.  If they return to the Temple (room 'F') and search, they will find small openings on either side of the altar.  Reaching into the openings, the Heroes find small levers.  If the Heroes push them, the altar moves back to reveal a small set of stairs (replace the altar with the stairs tile.  The stairs lead to level 2.


