Our heroes have been rotting in Ulag's dungeon ever since they were captured at the Outpost at the Mountain's Base. They have not seen their fearless leader, Sir Ragnar, since they were captured. Hopefully he is still alive and being held captive somewhere else. Finally an opportunity has presented itself, the lone Orc guarding them has fallen asleep within reach of their cell...

A: the three Heroes start here. All their current body points are down to 4.
Crossbow = Sarymor
Sword/shield = Sneeks
halberd = Garmin
They have no weapons, and no armour. All have movement 2 and defense 2. They attack with their fists for 1 attack die.
The Orc guarding them is asleep. Each Hero rolls 1 red die. The player with the lowest die roll, is the first player in turn. He cleverly pickpockets the guard's key, and opens the cage. The player with the highest roll, is the last player in turn.
Once freed, the Heroes may attack the sleeping Orc. If the attacking Hero doesn't a skull, the Orc wakes up from the noise and immediately attacks and calls for help. When this happens, open the door to the next room with the two orcs. Both Orcs will engage the Heroes.

B: This room has a cell with a prisoner, guarded by a Fimir. Once the fimir is killed, the prisoner says his name is "Zaphod Swiftspell". He has been captured by Ulag months ago, and was forced to use his spells to aid Ulag on his raids. The Orcs took away his spellbook, but fortunately, he remembers the Water spells. If the Heroes search the room for treasure, they will find the key to the cell. The Wizard is a player character from now on. His stats are:
Body/Mind: 4/6
Movement: 2
Defense: 2

C: This is where the Orcs have stored the Heroes' weapons. The weapons rack holds a crossbow, a shortsword and a halberd. Divide them according to the Heroes' icons from room A.

D: The cabinet in this room holds two healing potions that may heal up to 2 body points.

E: There is a forge here, with some hot pokers in it, used for torturing prisoners. It does nothing special.

F: the chest holds a dagger and another health potion that heals up to 2 body points.

G: the chest holds 100 gold

H: This is the castle's library. Ulag sometimes comes here, but as he rarely reads, he has let the guards on this level use it as a game room for playing cards. The bookshelves hold one spell scroll. Draw one scroll from the scroll deck.

I: these are trap doors on the ceiling, that lead to each other via a narrow passage, which seems to be a secret escape route.

J: The stairs are the exit, and lead down into Ulag's castle.

Wandering Monster: Orc