Chaos Wars II

Quest #7 - The Captured Mine


Wandering Monster - Fimir


To be read to the Heroes at the start of the Quest:

You expected Scarredish to be a bustling city; after all it is the center of the Empire's iron trade.  Instead it seems like a ghost town; the streets are deserted, the citizens huddling in their homes behind closed doors.  You meet with the mayor, and he tells you of the cities troubles.

"The army of Chaos came down out of the mountains.  We were prepared for them, though, and were able to drive them off.  The next day when we went to the mines, we found them over-run by monsters.  We tried many times, but were unable to clean them out.  The Chaos monsters have been using the mines as a raiding base - striking at us when we least expect it.  And our star-iron mine..." the mayor pauses to shudder.

"What is star-iron?" you ask.

"Star-iron comes from a special ore that fell from the heavens.  Wizards use this mystical metal to create magical staves and wands.  A star-iron stone landed near here, and we have been mining it.  The monster that has taken over the star-iron mine is horrible.  I do not know if the star-iron has caused it to change in some terrible way, or if it has always been so hideous.  It is huge, strong, with terrible claws that can rend a man with a single swipe.  Alone it drove off over 100 of my men - killing and wounding many of them.  Before we can begin shipping iron back to the Emperor, we need you to drive these creatures from our both mines."

You decide that the Empire needs the regular iron more than the star-iron.  They mayor appoints a miner to take you to the iron mine entrance.


Quest Notes:

To complete this quest the Heroes need to kill all the monsters in the mine and exit the quest from location 'A'.

The quest requires 13 straight mine track tiles, 5 corner mine tiles, 2 Y-track #2 tiles, 1 Y-track #4 tiles, 1 Cave Room #1 tile, 1 Cave Room #2 tile, and four Cave Room #3 tiles.

If you prefer, there is an alternate version of quest #7 that does not use the mine and cave tiles.  Instead it uses the regular HeroQuest board.  If you use this map, all doors on the board are open doors - do not place any closed doors on the board.

If you wish, you may use the mine cart in this quest.  Also you may use the darkness rules found with the cave tiles.  If used, make sure you allow the players to get torches and/or lanterns before entering the cave.


Note that all switches begin the game pointed towards the straight end of the 'Y' tracks.  Also note that the 'Y' tracks always allow the cart to travel back over them in either direction - the switch only matters when the cart is traveling in the direction that allows the cart to switch onto either track of the 'Y'.


Quest Location:

A.  This is the start and end of the quest.  If you are playing with the mine cart, it starts at this location.
