Chaos Wars II

Quest #2 - Attack On The Supply Depot


Wandering Monster - Two Goblins


To be read to the Heroes at the start of the Quest:

"Thanks to you, we have determined the location of the Supply Depot," the Emperor says as you stand before him.  Chaos is using the camp as a base to supply their army in the Eastern part of our Empire.  If we could destroy it, the ability to re-supply their troops would be gone."

The Emperor looks you over for a minute.  "I believe that once again you can be of service to me.  Take this map; it will lead you to the Supply Depot.  Attack and destroy it; leave nothing for our enemy to use.  If you find anything useful, you may keep it.  I believe that the Chaos troop's payroll is here, too.  Taking their pay would go a long way in demoralizing the troops."  The Emperor grins at you slyly "And I'm sure you would put any gold you found to good use!"


GameMaster note on this level:

Place crates in the squares marked with the crate icon.  To destroy these a Hero must attack it.  Each crate gets one defense die to simulate the hardness of the wood.  For each crate, roll a red die to determine how many Body Points each crate has:

Die Roll     Body Points

1-3              1
4-5              2
 6               3

Each time a Hero attacks a crate, roll a red die.  On a roll of 6 a wandering monster appears.

When a crate is destroyed, roll a die.  On a roll of 5-6, the Hero has found something useful.  Roll two red dice to determine what is found:

Dice Roll          Found

    2              2 Potions of Healing
    3              1 Potion of Healing
    4              1 Heroic Brew
    5              1 Potion of Strength
    6              2 Daggers
    7		   	 1 Dagger
    8              2 Daggers
    9              1 Potion of Defense
   10              1 Short Sword
   11              1 Broad Sword
   12              1 Long Sword

Note that some monsters are hiding behind crates.  Do not place them on the board until: a) a Hero moves around the crates and has a clear line-of-sight to the monster, or b) a crate is destroyed and the Hero has a clear line-of-sight to the monster.


Special Notes:

A.  This is where the quest begins and ends.  To finish the quest, the Heroes must leave thru this door.


B.  These rooms have crates in them.  The two large rooms use the '6x8' room overlay.


C.  When a Hero first enters this room, read "You see a Chaos Officer here.  'Quickly', he yells.  'Protect he payroll'.

The chest on the left has an arrow trap that does 2 Body Points of damage if opened before it is disarmed.  It contains 200 gold coins.

The chest in the center has a gas trap on it.  It will do 2 Body Points of damage to any Hero in the room if it is opened before being disarmed.  It contains 4 gems, each worth 75 gold coins.

The chest on the right has a poison spike trap in it.  It will poison the Hero that opens it before being disarmed.  If playing with 'poison rules', the poison will do 1 Body Point of damage every second turn unless the Hero drinks a Potion of Anti-Venom.  Potions and Spells of Healing will restore lost Body Points, but not remove the poison.  If not playing with these poison rules, the poison only does 1 Body Point of damage immediately when the trap is sprung.  This chest contains 400 gold coins.
