Chaos Wars II

Quest #1 - The Spy of Garrish


Wandering Monster - One Orc and One Goblin


To be read to the Heroes at the start of the Quest:

You make your way into Garrish just as the city is closed for the night.  Behind you, you hear the guards locking the gates.  You are sealed in!  The glamour must be working, though, because the guards barely gave you a second glance as you entered the town.  Now, somewhere in Garrish, you must find the spy or the information he was looking for.  To the north you see the town guard stationed in the village square.


GameMaster note on this level:

The monsters will not recognize the Heroes at first, and so will not attack.  Place the monsters on the board, but do not have them attack the Heroes.  When the Heroes get to room 'D', though, they will be spotted and the glamour broken.  The glamour can be broken earlier if the Heroes attack a monster, or if they draw a wandering monster card while searching for treasure.  Once the glamour is broken, the monsters will attack like normal.

Special Notes:

A.  This is where the quest begins.  Place the Heroes on the squares marked 'X'  


B.  Use the Meadow tile here; place it over the center room.  You will need to cut it a bit to make it fit.  You should cut it extra large so that it covers the walls into this room.  Figures should be able to freely move from this area into the rest of the quest level.

The first time a Hero moves past the square, read "The town guard eyes you suspiciously as you pass."


C.  When a Hero enters this room for the first time, read, "You hear muffled yells coming from the north."


D.  Place a human figure on the rack.  If you have no other figure, use the Chaos Warlock.  This is the spy that the Heroes are looking for.

When a Hero enters this room for the first time, read, "A Human male is laid out on a rack.  A Goblin turns to you and grins.  'We capture Human', it says.  'Start torturing soon.  Good fun!'  An Orc looks at you, shakes his head, and looks again.  'Not Orcs!' it shouts.  'They not Orcs!'  With that the creature attacks!

Once the monsters are killed, the Heroes can release the spy.  His stats are below:

Movement:     2 Red dice
Attack:       0
Defend:       3 Attack dice
Body Points:  5
Mind Points:  6

The spy is wounded and will not attack.  If he dies anytime during the quest, the Heroes can search his body and find a scroll (give that Hero the scroll tile) and a key (give that Hero the key tile).  Tell the Hero 'You find a scroll.  On it is a map, showing the location of the Chaos Supply Depot'.

If the Heroes release him, read to the Heroes "The spy climbs off the rack.  'Thank heavens you found me.  I have vital information for the Emperor.  Quickly, follow me"

The spy will lead the players to the exit, above location 'G'.  He will not fight anytime - if any monsters are encountered he will turn and run away.


E.  If the spy is leading the Heroes, he will go to the secret door.  If the Heroes have not found it yet, read, "The spy goes to the wall in this room, and presses a hidden spot between two bricks.  A door, previously hidden from your sight, opens up."


F.  These pits cannot be found except by the spy.  If the spy is leading the Heroes, read "The spy looks into the room and says 'This is a secret way out of the city.  Be careful, there are many traps here."  Place the pit traps on the board as the spy passes them.

If the spy is not leading the Heroes, they cannot spot the traps (even if they search) except by falling into the pits.


G.  The door here is the exit from the quest.  It is locked, and cannot be opened except with the key that the spy is carrying.  If the spy is here, read "The spy removes a key from his cloak and unlocks the door.  'Hurry', he says, 'we must leave the city and return to the Emperor immediately'.

