
BOARD #9 - THE GRAVEYARD
 
 
Wandering Monster:  Skeleton
 
 
General Notes:
 
Until the Heroes have been to room 'A', no monsters should be placed on the board.  If a Hero enters any room before entering room 'A' tell them:  {Coffins line the walls of this crypt.}  If they search the coffins they find bones.  Once the Heroes have been to room 'A' place the monsters on the board in their correct places.
 
 
 
 
Specific Notes:
 
A.  When a Hero opens the door to this room, place a mummy figure on the spot marked 'A'.  Do not place any of the other monsters.  Read to the players:  {A Mummy stands here.  He says "I am the Mummy Lord - King of this realm.  You shall meet the fate of all grave robbers that enter my domain.  Feel my power."  The Mummy Lord disappears, and the coffins in the room open and undead crawl out!}  Remove the Mummy and place the other monsters on the board. 

B.  The mummy on this board is an undead warrior, and has the stats of a Chaos Warrior.  The skeleton is all that is left of Anners, the Stablehand's brother.  Tell the Heroes {You catch a glimpse of bronze on the skeletons hand.}  The first Hero to search the room after killing the skeleton finds a bronze ring with an 'A' inscribed on it on one of the skeleton's fingers.  Give the ring tile to the player that finds it.

 
C.  These are the stairs up to board #5, Welcar's Castle.  When the Heroes first enter this board, tell them: {You have entered the graveyard of the former inhabitants of the castle.  Several crypts can be seen in the distance.}


D.  The first time a Hero reaches this spot, read: {This dark path winds behind the crypts.}


E.  The steps in this room lead down to board #10, The Lower Crypt.
