
BOARD #7 - CASTLE CELLAR


Wandering Monster: Fimir




Specific Notes:


A.  The first time the Heroes enter the room, read:  {This appears to be a storage room for old useless junk.}  When a Hero opens the first chest, read: {It contains old laboratory equipment.  Everything is worthless.}  When the second chest is opened, read: {This one contains old recipe books.  Once again, all are worthless}.  When a Hero opens the third chest read: {This last chest is full of old costumes, like those used for plays.  A pile of costume weapons is at the bottom of the chest.  One catches your eye; it is different from the rest.  It appears to be made of good steel.  It has 'Kingslayer' etched on the blade.}  Give the Hero the Artifact card 'Kingslayer'.


B.  The first time a Hero enters this room, read: {This room is lined with large cages.  All are empty.}


C.  The first time a Hero enters this room, read: {This room is lined with small cages.  All are empty.}


D.  The first time the Heroes enter this room, read: {The table appears to have been used for some sort of experiments.  A small shelf holds doctor's scalpels.  The table is stained with blood.  You wonder what sort of experiments Welscar was conducting down here.}

E.  These are the stairs leading up to board #5, Welscar's Castle.  The first time the Heroes enter this board, read: "The cellars are well lit.  A strange red light is flashing on the wall, and a voice from nowhere is chanting 'Warning.  Subjects are loose.  Danger.  Experiments have escaped from confinement' over and over.}
 