
BOARD #6 - CASTLE LEVEL 2


Wandering Monster: 2 Orcs



Specific Notes:

A.  The first time a Hero enters this room read this: {This is a game room.  There are cards and dice on the table.}  If a Hero searches this room, he finds a deck of cards hidden in the bookcase (give Hero the cards tile).


B.  Do not do anything at this spot until the Heroes turn off all four levers on board #11.  When the Heroes do that, place a door on this spot going through the Invisible Shield into room 'N'.  Also place a Chaos Mage figure here - this is Welscar.  When a Hero is in line of site of Welscar, stop their turn.  Tell the players: {Welscar suddenly appears in front of you.  He says "So you are the ones who have been giving my guards so much trouble.  I know that my brother Baltar has paid you to steal my Staff.  Baltar did not tell you that the Staff was mine, did he.  He stole it and the Ruby Sphere from me long ago, and only recently was I able to recover the Silver Staff.  Unfortunately, I was unable to get my Sphere back.  I know that Baltar is paying you 1000 gold coins to steal my Staff.  I will pay you 2000 if you recover the Ruby Sphere and bring it back to me.  If you agree, I will turn off my alarm system so the guards will no longer bother you.}
    1).  If the Heroes agree, tell them: {Welscar says "Wonderful.  The alarm system is now off.  Hmm... I see that my brother has cast a spell upon you."  Welscar makes a pass with his hands.  "There.  I have transferred the ownership of the spell to me.  You may attack Baltar, but now if you try to cheat me you will die.   Return the Ruby Sphere to me here and I will pay you the gold."}   The alarm is now deactivated; do not start it up again.  Welscar will not attack the players unless they attack him first.
    2).  If the Heroes do not agree, tell them: {Welscar says "Well, then, I guess I shall have to kill you.}  Welscar attacks the players.   Do not deactivate the alarm.

Welscar's Stats:  Movement: 8,  Attack: 4 dice,  Defend: 6 dice, Body: 8 pts,  Mind: 8 pts.  Spells:  Firestorm,  Tempest, Ball of Flame, Sleep, Lightning Bolt, Summon Orcs.

If the players agree to work for Welscar, and then attack him at any time, read the following: {Welscar looks at you for a moment after your attack.  "So, you dare to double cross me", he says.  A thin, cruel smile forms on his lips.  He moves his hands slightly.  Suddenly you can feel the spell that Baltar cast on you when you first met activating.   A constriction surrounds your throats.  You cannot breathe!  In a few moments your bodies lie dead beside Welscar".}  The quest is over.

If the Heroes agree to help Welscar, then try to talk to Welscar, he says: {"Recover my Ruby Sphere and then we will talk".}

If the Heroes give the Ruby Sphere tile to Welscar read the following:  {Welscar says "Thank you.  This is the happiest day of my life.  At last I am reunited with my most prized possessions.  Here is the reward I promised you"  A pile of 2000 gold pieces appears before you.  "I will now remove the spell that Baltar cast upon you as an extra show of my gratitude."  Welscar waves his hands, and you feel that the spell is gone.  Suddenly Welscar disappears for a moment, and then reappears just as quickly.  "I know that Baltar would never give up the Ruby Sphere while he  still lived, so I popped over to his home to see if there was anything else I wanted.  All I found were these items; they are useless to me.  You are welcome to them."}  Welscar drops four items, the artifacts The Sword of Caronn, Protector, Balor's Helm, and the Wand of Fire.  This is the end of the quest.


C.  Tell the players: {A sign outside the door reads 'Tower #1'.}  This door is locked, and cannot be picked.  The only way the players can open it is to get the way to open it from the Butcher and to perform the actions here.  When one of the players performs the actions, the door unlocks.  Read this to the Heroes:  {The actions have an effect on the door.  You hear a loud click.}  These are the stairs to Board #11.  They enter the board at room 'B'.


D.  These stairs lead to Board #5.


E.  When a Hero opens the door, tell him: {One of the warriors shout's "Protect the Wizard".  All draw their weapons.}  If the Hero enters the room, the Chaos Warriors and the Wizard attacks.  

Wizard's Stats:  Move: 8, Attack: 2, Defend: 5, Body: 4, Mind: 6, Spells: Fear, Rust, Tempest, Ball of Flame

The chest contains 40 gold pieces.


F.  Tell the players: {A sign outside the door reads 'Tower #2'.}   This door is locked and cannot be picked.  The Heroes must have the amulet found in the Goblin Tunnels to open the door.  If they have it, when a Hero tries to open the door tell them  {The Amulet you found in the Goblin Tunnels begins to glow brightly.  The door starts to glow also.  The light gets so intense you have to close your eyes.  The glow fades, and you open them again.  The door and the amulet are both gone.}   Replace the closed door with an open one, and remove the amulet tile from the Hero.  The stairs go to Board #11, room 'D'.


G.  When a player enters this room, tell him: {The Chaos Warrior says "You dare to enter my room without asking?  What an outrage.  Welscar will be sure to hear about this."}  The Chaos Warrior then attacks.  The chest contains 100 gold coins.


H.  When a player enters this room, tell the players: {One of the Chaos Warriors says "Get out of our room."}  The Chaos Warriors will not attack, though, unless the players attack first.


I.  The chest here contains 100 gold coins.


J.  When a Hero opens the door, read: {The Warrior says "I'm going right now to tell Welscar."}  The Warrior will try to flee to spot 'D' if not killed.  If he makes it, remove him from the board.


K.  Tell the players: {A sign outside the door reads "Tower #4".}  This door is locked and cannot be picked.  A Hero must read the magic spell found in the lower crypts to unlock the door.  When one of the Heroes reads the spell, read: {At the conclusion of the spell the door begins to shake, slowly at first, then violently.  It then stops.}  The door is now unlocked.  The stairs lead to Board #11, room 'G'.  Take the Spell tile away from the Hero.


L.  If the Heroes search, they find a potion of Major Restoration and a potion of Invisibility on the Alchemist's Bench.


M.  Tell the players: {A sign outside the door reads "Tower #3".}  This door is locked and cannot be picked.  A Hero must say the word "Mother" to unlock it.  When a Hero does so, tell them: {The door shimmers for a second, then magically opens.}  Replace the closed door with an open one.  The stairs lead to Board #11, room 'I'.


N.  This room is protected by an Invisible Shield.  Place the Invisible Shield tile over the room.  The only way the Heroes can gain access to the room is to throw all four levers in the 4 Towers, board #11.  If they do so, place a door on spot 'B' on this map (see notes for spot 'B').  If a Hero searches this room, do not draw a treasure card.  Tell him he finds nothing.  The only thing that can be taken from this room is the Silver Staff tile.


O.  The first time a Hero reaches this spot, read: {A shimmering light is before you.  You touch it, and the light feels as hard as stone, yet you can see through it.  On the floor of the room you can see something.  It is the Silver Staff!"}
